¶
luxe API (2025.1.2)¶
luxe: world/scene module¶
Scene¶
import "luxe: world/scene" for Scene
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- create(world:
World, scene:Scene) - create(world:
World, scene:Scene, on_ready:Fn) - has(entity:
Entity)
World, scene: Scene)
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World, scene: Scene, on_ready: Fn)
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Entity)
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SceneReady¶
import "luxe: world/scene" for SceneReady
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var world : World = 0var scene : Entity = Entity.none- new(world:
World, scene:Entity) - editor_new(world:
World, scene:Entity) - ready(world:
World, scene:Entity) - ready()
- editor_ready(world:
World, scene:Entity) - editor_ready()
- tick(delta:
Num) - editor_tick(delta:
Num) - destroy(world:
World, scene:Entity) - destroy()
- editor_destroy(world:
World, scene:Entity) - editor_destroy()
World, scene: Entity)
¶SceneReady
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World, scene: Entity)
¶SceneReady
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World, scene: Entity)
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World, scene: Entity)
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Num)
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Num)
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World, scene: Entity)
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World, scene: Entity)
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Stage¶
import "luxe: world/scene" for Stage
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- create(world:
World, stage:Stage)
World, stage: Stage)
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