¶
luxe API (2025.1.2)¶
luxe: system/tiles.modifier module¶
Data¶
import "luxe: system/tiles.modifier" for Data
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var tiles : Asset = null
System¶
import "luxe: system/tiles.modifier" for System
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- new(world:
World)
World)
¶System
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Tile¶
import "luxe: system/tiles.modifier" for Tile
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- create(entity:
Any, x:Any, y:Any, depth:Any, visual_id:Any) - destroy(entity:
Any, tile:Any) - destroy_at(entity:
Any, x:Any, y:Any, depth:Any) - exists_at(entity:
Any, x:Any, y:Any, depth:Any) - get_at(entity:
Any, x:Any, y:Any, depth:Any) - get_all(entity:
Any, into:Any) - get_all_at(entity:
Any, x:Any, y:Any, into:Any) - get_all_at_depth(entity:
Any, depth:Any, into:Any) - get_all_with_tag(entity:
Any, tag:Any, into:Any) - get_all_with_visual(entity:
Any, visual:Any, into:Any) - add_tag(entity:
Any, tile:Any, tag:Any) - remove_tag(entity:
Any, tile:Any, tag:Any) - has_tag(entity:
Any, tile:Any, tag:Any) - get_tags(entity:
Any, tile:Any) - clear_tags(entity:
Any, tile:Any) - set(entity:
Any, tile:Any, key:Any, value:Any) - get(entity:
Any, tile:Any, key:Any, default:Any) - set_coord(entity:
Any, tile:Any, x:Any, y:Any) - get_coord_x(entity:
Any, tile:Any) - get_coord_y(entity:
Any, tile:Any) - set_depth(entity:
Any, tile:Any, depth:Any) - get_depth(entity:
Any, tile:Any) - set_offset(entity:
Any, tile:Any, x:Any, y:Any) - set_offset_x(entity:
Any, tile:Any, x:Any) - set_offset_y(entity:
Any, tile:Any, y:Any) - get_offset_x(entity:
Any, tile:Any) - get_offset_y(entity:
Any, tile:Any) - reset_size(entity:
Any, tile:Any) - set_size(entity:
Any, tile:Any, x:Any, y:Any) - set_size_x(entity:
Any, tile:Any, x:Any) - set_size_y(entity:
Any, tile:Any, y:Any) - get_size_x(entity:
Any, tile:Any) - get_size_y(entity:
Any, tile:Any) - set_flip(entity:
Any, tile:Any, x:Any, y:Any) - set_flip_x(entity:
Any, tile:Any, flip:Any) - set_flip_y(entity:
Any, tile:Any, flip:Any) - get_flip_x(entity:
Any, tile:Any) - get_flip_y(entity:
Any, tile:Any) - set_visual(entity:
Any, tile:Any, visual:Any) - get_visual(entity:
Any, tile:Any) - set_angle(entity:
Any, tile:Any, angle:Any) - get_angle(entity:
Any, tile:Any) - set_color(entity:
Any, tile:Any, color:Any) - get_color(entity:
Any, tile:Any)
Any, x: Any, y: Any, depth: Any, visual_id: Any)
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Any, tile: Any)
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Any, x: Any, y: Any, depth: Any)
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Any, x: Any, y: Any, depth: Any)
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Any, x: Any, y: Any, depth: Any)
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Any, into: Any)
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Any, x: Any, y: Any, into: Any)
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Any, depth: Any, into: Any)
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Any, tag: Any, into: Any)
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Any, visual: Any, into: Any)
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Any, tile: Any, tag: Any)
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Any, tile: Any, tag: Any)
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Any, tile: Any, tag: Any)
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Any, tile: Any)
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Any, tile: Any)
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Any, tile: Any, key: Any, value: Any)
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Any, tile: Any, key: Any, default: Any)
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Any, tile: Any, x: Any, y: Any)
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Any, tile: Any)
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Any, tile: Any)
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Any, tile: Any, depth: Any)
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Any, tile: Any)
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Any, tile: Any, x: Any, y: Any)
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Any, tile: Any, x: Any)
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Any, tile: Any, y: Any)
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Any, tile: Any)
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Any, tile: Any)
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Any, tile: Any)
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Any, tile: Any, x: Any, y: Any)
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Any, tile: Any, x: Any)
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Any, tile: Any, y: Any)
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Any, tile: Any)
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Any, tile: Any)
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Any, tile: Any, x: Any, y: Any)
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Any, tile: Any, flip: Any)
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Any, tile: Any, flip: Any)
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Any, tile: Any)
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Any, tile: Any)
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Any, tile: Any, visual: Any)
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Any, tile: Any)
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Any, tile: Any, angle: Any)
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Any, tile: Any)
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Any, tile: Any, color: Any)
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Any, tile: Any)
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Tiles¶
import "luxe: system/tiles.modifier" for Tiles
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- create(entity:
Any, grid_size_x:Any, grid_size_y:Any) - create(entity:
Any, asset:Any) - destroy(entity:
Any) - clear(entity:
Any) - has(entity:
Any) - commit(entity:
Any) - set_grid_size(entity:
Any, x:Any, y:Any) - get_grid_size(entity:
Any) - set_asset(entity:
Any, asset_id:Any) - get_asset_id(entity:
Any) - set_asset_id(entity:
Any, asset_id:Any) - define_source(entity:
Any, source_id:Any, material:Any) - undefine_source(entity:
Any, source_id:Any) - has_source(entity:
Any, source_id:Any) - define_visual(entity:
Any, source_id:Any, visual_id:Any, options:Any) - undefine_visual(entity:
Any, source_id:Any, visual_id:Any) - has_visual(entity:
Any, visual_id:Any) - get_bounds_rects(entity:
Any, tiles:Any, into:Any)
Any, grid_size_x: Any, grid_size_y: Any)
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Any, asset: Any)
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Any)
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Any)
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Any)
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Any)
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Any, x: Any, y: Any)
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Any)
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Any, asset_id: Any)
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Any)
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Any, asset_id: Any)
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Any, source_id: Any, material: Any)
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Any, source_id: Any)
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Any, source_id: Any)
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Any, source_id: Any, visual_id: Any, options: Any)
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Any, source_id: Any, visual_id: Any)
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Any, visual_id: Any)
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Any, tiles: Any, into: Any)
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