¶
luxe API (2025.1.2)¶
luxe: system/sound.modifier module¶
Data¶
import "luxe: system/sound.modifier" for Data
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var source : Asset = nullvar bus : Asset = nullvar volume : Num = -1var pan : Num = 0var pitch : Num = 1var looping : Bool = falsevar world_space : Bool = falsevar debug_draw : Bool = truevar attenuation : SoundAttenuation = SoundAttenuation.nonevar range : Float2 = [1, 10]var rolloff : Num = 1var simulate_doppler : Bool = falsevar doppler_factor : Num = 1
Sound¶
import "luxe: system/sound.modifier" for Sound
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SoundAttenuation¶
import "luxe: system/sound.modifier" for SoundAttenuation
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System¶
import "luxe: system/sound.modifier" for System
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var draw : Draw = nullvar style : null = PathStyle.newvar last_pos : Map = {}- new(world:
World) - init(world:
World) - editor_init(world:
World) - attach(entity:
Entity, data:Data) - detach(entity:
Entity, data:Data) - get_attenuation(attn:
SoundAttenuation) - tick(delta:
Num) - draw(entity:
Entity, data:Data) - editor_change(entity:
Entity, change:ModifierChange) - editor_tick(delta:
Num)
World)
¶System
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World)
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World)
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Entity, data: Data)
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Entity, data: Data)
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SoundAttenuation)
¶AudioAttenuation
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Num)
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Entity, data: Data)
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Entity, change: ModifierChange)
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Num)
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