¶
luxe API (2025.1.2)¶
luxe: system/physics/physics3D.modifier module¶
Data¶
import "luxe: system/physics/physics3D.modifier" for Data
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var gravity : Float3 = [0, -9.8, 0]
Physics3D¶
import "luxe: system/physics/physics3D.modifier" for Physics3D
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- create_in(world:
World) - cast_ray_closest(world:
World, origin:Float3, dir:Float3, distance:Num) - cast_ray(world:
World, origin:Float3, dir:Float3, distance:Num) - set_debug_draw(world:
World, state:Bool) - unlisten(world:
World, handle:Handle) - listen(world:
World, fn:Fn)
World)
¶unknown
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World, origin: Float3, dir: Float3, distance: Num)
¶CastRayResult
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World, origin: Float3, dir: Float3, distance: Num)
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Cast a ray into the world and return all hits, sorted by closest first
World, state: Bool)
¶None
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World, handle: Handle)
¶Bool
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World, fn: Fn)
¶unknown
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System¶
import "luxe: system/physics/physics3D.modifier" for System
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World)
¶System
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World)
¶unknown
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