¶
luxe API (2025.1.2)¶
luxe: system/nav.modifier module¶
Data¶
import "luxe: system/nav.modifier" for Data
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var rebuild : Num = 1var mesh : Asset = nullvar tile_size : Num = 32var cell_size : Num = 0.3var cell_height : Num = 0.2var height : Num = 2var radius : Num = 0.6var max_climb : Num = 0.9var max_slope : Num = 45var min_region_size : Num = 8var merged_region_size : Num = 20var max_edge_length : Num = 12var max_edge_error : Num = 1.3var verts_per_poly : Num = 6var detail_sample_distance : Num = 6var detail_sample_max_error : Num = 1var partition : Partition = Partition.watershedvar no_low_hanging : Bool = truevar no_ledge_spans : Bool = truevar no_walkable_low_spans : Bool = truevar debug_draw : Bool = falsevar keep_debug_data : Bool = false
Nav¶
import "luxe: system/nav.modifier" for Nav
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- raycast(entity:
Entity, start:Float3, end:Float3, extents:Float3) - nearest_point(entity:
Entity, start:Float3, extents:Float3) - get_path(entity:
Entity, start:Float3, end:Float3, extents:Float3)
Entity, start: Float3, end: Float3, extents: Float3)
¶Float3
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Entity, start: Float3, extents: Float3)
¶Float3
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Entity, start: Float3, end: Float3, extents: Float3)
¶List
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Partition¶
import "luxe: system/nav.modifier" for Partition
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unknown
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unknown
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unknown
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System¶
import "luxe: system/nav.modifier" for System
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- new(world:
World)
World)
¶System
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